Rui Carlos Posted December 22, 2016 at 10:58 PM Report #601473 Posted December 22, 2016 at 10:58 PM Uma reflexão interessante sobre as alternativas para rentabilizar jogos, e sobre qual é a menos má para os utilizadores. http://www.pocketgamer.co.uk/r/iPhone/Super+Mario+Run/feature.asp?c=72473 Citação What Super Mario Run would look like as a free to play game Super Mario Run is here. And some people on the internet are furious about the fact that Nintendo's developers would like some money, please, in exchange for their hard work and long hours. "Why can't it be free?" you ask a random passerby on the street. "Pokemon GO was free, so why isn't Mario?" you scream, while angrily jabbing your finger at a Starbucks employee. Well let Pocket Gamer answer that obviously rhetorical question. We're going to do the Scrooge thing, but instead of showing you your grave and signing songs with Muppets, we're going to take you to the parallel universe where Super Mario Run is free to play. [...] Rui Carlos Gonçalves
bubulindo Posted December 24, 2016 at 02:21 PM Report #601493 Posted December 24, 2016 at 02:21 PM Isto foi o que matou definitivamente o Android para mim. O sistema operativo em si é bom, mas o facto das aplicações poderem ser "pirateadas" faz com que a única maneira dos programadores serem pagos é através de anúncios carregados no jogo ou bloquear a pessoa para obrigar à compra de power ups e coisas do género. Infelizmente o modelo pegou no iOS... e nem EA sports colocam um preço num jogo para que as pessoas possam desfrutar do mesmo. include <ai se te avio> Mãe () { }
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