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alguem me pode ajudar? tenho este programa em c++ mas da-me estes erros sempre que tento meter uma imagem..

#include <gl/glut.h> 
#include <stdio.h>  
#include <gl/glaux.h> 

                                                                        
//Função para Carregar uma imagem .BMP
AUX_RGBImageRec *LoadBMP(char *Filename){
FILE *File=NULL;
if (!Filename) {
	return NULL;         
}
File=fopen(Filename,"r");	
if (File)	// Se o arquivo existe
{
	fclose(File);			        
	return auxDIBImageLoad(Filename);//Retorna a imagem
}
return NULL;			
}

// Variáveis globais
GLfloat angle, fAspect, rotX, rotY, obsZ;
GLuint idTextura;
AUX_RGBImageRec *imagemTextura;           
       
// Função responsável pela especificação dos parâmetros de iluminação
void DefineIluminacao (void)
{
GLfloat luzAmbiente[4]={0.2,0.2,0.2,1.0}; 
GLfloat luzDifusa[4]={0.7,0.7,0.7,1.0};	   // "cor" 
GLfloat luzEspecular[4]={1.0, 1.0, 1.0, 1.0};// "brilho" 
GLfloat posicaoLuz[4]={0.0, -40.0, 0.0, 1.0};

// Capacidade de brilho do material
GLfloat especularidade[4]={1.0,1.0,1.0,1.0}; 
GLint especMaterial = 60;

// Define a refletância do material 
glMaterialfv(GL_FRONT,GL_SPECULAR, especularidade);
// Define a concentração do brilho
glMateriali(GL_FRONT,GL_SHININESS,especMaterial);

// Ativa o uso da luz ambiente 
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, luzAmbiente);

// Define os parâmetros da luz de número 0
glLightfv(GL_LIGHT0, GL_AMBIENT, luzAmbiente); 
glLightfv(GL_LIGHT0, GL_DIFFUSE, luzDifusa );
glLightfv(GL_LIGHT0, GL_SPECULAR, luzEspecular );
glLightfv(GL_LIGHT0, GL_POSITION, posicaoLuz );  

// Habilita o modelo de colorização de Gouraud
glShadeModel(GL_SMOOTH);
}
            
// Função callback chamada para fazer o desenho
void Desenha(void)
{
// Limpa a janela e o depth buffer
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

// Desenha um cubo no qual a textura é aplicada
glBegin ( GL_QUADS );
	// Face frontal
	glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
	glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
	glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
	glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
	// Face posterior
	glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
	glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
	glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
	glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
	// Face superior
	glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
	glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
	glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
	glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
	// Face inferior
	glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
	glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
	glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
	glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
	// Face lateral direita
	glTexCoord2f(1.0f, 0.0f); glVertex3f( 1.0f, -1.0f, -1.0f);
	glTexCoord2f(1.0f, 1.0f); glVertex3f( 1.0f,  1.0f, -1.0f);
	glTexCoord2f(0.0f, 1.0f); glVertex3f( 1.0f,  1.0f,  1.0f);
	glTexCoord2f(0.0f, 0.0f); glVertex3f( 1.0f, -1.0f,  1.0f);
	// Face lateral esquerda
	glTexCoord2f(0.0f, 0.0f); glVertex3f(-1.0f, -1.0f, -1.0f);
	glTexCoord2f(1.0f, 0.0f); glVertex3f(-1.0f, -1.0f,  1.0f);
	glTexCoord2f(1.0f, 1.0f); glVertex3f(-1.0f,  1.0f,  1.0f);
	glTexCoord2f(0.0f, 1.0f); glVertex3f(-1.0f,  1.0f, -1.0f);
glEnd();

glutSwapBuffers();
}

// Função usada para especificar a posição do observador virtual
void PosicionaObservador(void)
{
// Especifica sistema de coordenadas do modelo
glMatrixMode(GL_MODELVIEW);
// Inicializa sistema de coordenadas do modelo
glLoadIdentity();
DefineIluminacao();
// Especifica posição do observador e do alvo
glTranslatef(0,0,-obsZ);
glRotatef(rotX,1,0,0);
glRotatef(rotY,0,1,0);
}

// Inicializa parâmetros de rendering
void Inicializa (void)
{ 
// Define a cor de fundo da janela de visualização como preta
glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
         
// Habilita a definição da cor do material a partir da cor corrente
glEnable(GL_COLOR_MATERIAL);
//Habilita o uso de iluminação
glEnable(GL_LIGHTING);  
// Habilita a luz de número 0
glEnable(GL_LIGHT0);
// Habilita o depth-buffering
glEnable(GL_DEPTH_TEST);

// Inicializa a variável que especifica o ângulo da projeção
// perspectiva
angle=50;
    
// Inicializa as variáveis usadas para alterar a posição do 
// observador virtual
rotX = 30;
rotY = 0;
obsZ = 10; 
    
// Comandos de inicialização para textura
imagemTextura = LoadBMP("imagem.bmp");
glGenTextures(1, &idTextura);
glBindTexture(GL_TEXTURE_2D, idTextura);
glTexImage2D(GL_TEXTURE_2D, 0, 3, imagemTextura->sizeX, 
		imagemTextura->sizeY, 0, GL_RGB, GL_UNSIGNED_BYTE,
		imagemTextura->data);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);	
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
glEnable(GL_TEXTURE_2D);    
}

// Função usada para especificar o volume de visualização
void EspecificaParametrosVisualizacao(void)
{
// Especifica sistema de coordenadas de projeção
glMatrixMode(GL_PROJECTION);
// Inicializa sistema de coordenadas de projeção
glLoadIdentity();

// Especifica a projeção perspectiva(angulo,aspecto,zMin,zMax)
gluPerspective(angle,fAspect,0.5,500);

PosicionaObservador();
}

// Função callback chamada quando o tamanho da janela é alterado 
void AlteraTamanhoJanela(GLsizei w, GLsizei h)
{
// Para previnir uma divisão por zero
if ( h == 0 ) h = 1;

// Especifica as dimensões da viewport
glViewport(0, 0, w, h);

// Calcula a correção de aspecto
fAspect = (GLfloat)w/(GLfloat)h;

EspecificaParametrosVisualizacao();
}

// Função callback chamada para gerenciar eventos do mouse
void GerenciaMouse(int button, int state, int x, int y)
{
if (button == GLUT_LEFT_BUTTON)
	if (state == GLUT_DOWN) {  // Zoom-in
		if (angle >= 10) angle -= 5;
	}
if (button == GLUT_RIGHT_BUTTON)
	if (state == GLUT_DOWN) {  // Zoom-out
		if (angle <= 130) angle += 5;
	}
EspecificaParametrosVisualizacao();
glutPostRedisplay();
}

// Callback para gerenciar eventos do teclado para teclas especiais 
void TeclasEspeciais(int key, int x, int y)
{
switch (key)
{
	case GLUT_KEY_LEFT:rotY--;
			break;
	case GLUT_KEY_RIGHT:rotY++;
			break;
	case GLUT_KEY_UP:rotX++;
			break;
	case GLUT_KEY_DOWN:rotX--;
			break;
	case GLUT_KEY_HOME:obsZ++;
			break;
	case GLUT_KEY_END:obsZ--;
			break;
	case GLUT_KEY_F10:// "camera reset"
			rotX=30;
			rotY=0;
			obsZ=10;
			angle=50;
			EspecificaParametrosVisualizacao();
			break;
}
PosicionaObservador();
glutPostRedisplay();
}

// Programa Principal
int main(void)
{
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); 
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB | GLUT_DEPTH);
glutInitWindowSize(400,350);
glutCreateWindow("Visualizacao 3D com Mapeamento de Textura");
glutDisplayFunc(Desenha);
glutReshapeFunc(AlteraTamanhoJanela);
glutMouseFunc(GerenciaMouse);
glutSpecialFunc(TeclasEspeciais);
Inicializa();
glutMainLoop();
}

isto sao  os erros que dão:

~1>------ Build started: Project: imagem, Configuration: Debug Win32 ------

1>Compiling...

1>ola.cpp

1>c:\program files\microsoft visual studio 9.0\vc\include\stdlib.h(371) : error C2381: 'exit' : redefinition; __declspec(noreturn) differs

1>        c:\program files\microsoft visual studio 9.0\vc\include\gl\glut.h(146) : see declaration of 'exit'

1>c:\program files\microsoft visual studio 9.0\vc\include\stdlib.h(371) : warning C4985: 'exit': attributes not present on previous declaration.

1>        c:\program files\microsoft visual studio 9.0\vc\include\gl\glut.h(146) : see declaration of 'exit'

1>Build log was saved at "file://c:\Users\Ruben\Desktop\imagem\imagem\Debug\BuildLog.htm"

1>imagem - 1 error(s), 1 warning(s)

========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

RC

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There is an incompatibility between glut.h and Visual Studio .NET. that results in compile errors:

error C2381: 'exit' : redefinition; __declspec(noreturn) differs

error C3861: 'exit': identifier not found, even with argument-dependent lookup

To fix the error, right click on the project name in the Solution Explorer tab and select Properties -> C/C++ -> Preprocessor -> Preprocessor definitions and append GLUT_BUILDING_LIB to the existing definitions, seperated by semicolons.

http://www.cs.tufts.edu/research/graphics/resources/GLUT/GLUT.htm

Funciona?

(btw, para a próxima põe o código usando [code=cpp] em vez de apenas [code], fica melhor formatado e com syntax coloring 😄 )

❝The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying.❞- John Carmack on software patents

A list  of command line apps

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hm esta bem obrigado pela dica xD!

ainda n esta a funcionar..acho que piorou  :wallbash:  e eu estou a trabalhar no Visual C++ 2008

1>------ Build started: Project: projecto, Configuration: Debug Win32 ------

1>Compiling...

1>aviao.cpp

1>c:\users\ruben\desktop\projecto\projecto\aviao.cpp(26) : warning C4996: 'fopen': This function or variable may be unsafe. Consider using fopen_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.

1>        c:\program files\microsoft visual studio 9.0\vc\include\stdio.h(237) : see declaration of 'fopen'

1>c:\users\ruben\desktop\projecto\projecto\aviao.cpp(479) : warning C4060: switch statement contains no 'case' or 'default' labels

1>Linking...

1>aviao.obj : error LNK2019: unresolved external symbol _auxDIBImageLoadA@4 referenced in function "struct _AUX_RGBImageRec * __cdecl LoadBMP(char *)" (?LoadBMP@@YAPAU_AUX_RGBImageRec@@PAD@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glTexParameteri@12 referenced in function "int __cdecl LoadGLTextures(char *,unsigned int)" (?LoadGLTextures@@YAHPADI@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glTexImage2D@36 referenced in function "int __cdecl LoadGLTextures(char *,unsigned int)" (?LoadGLTextures@@YAHPADI@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glBindTexture@8 referenced in function "int __cdecl LoadGLTextures(char *,unsigned int)" (?LoadGLTextures@@YAHPADI@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glGenTextures@8 referenced in function "int __cdecl LoadGLTextures(char *,unsigned int)" (?LoadGLTextures@@YAHPADI@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glEnd@0 referenced in function "void __cdecl polygon(int,int,int,int)" (?polygon@@YAXHHHH@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glVertex3fv@4 referenced in function "void __cdecl polygon(int,int,int,int)" (?polygon@@YAXHHHH@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glNormal3fv@4 referenced in function "void __cdecl polygon(int,int,int,int)" (?polygon@@YAXHHHH@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glColor3fv@4 referenced in function "void __cdecl polygon(int,int,int,int)" (?polygon@@YAXHHHH@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glBegin@4 referenced in function "void __cdecl polygon(int,int,int,int)" (?polygon@@YAXHHHH@Z)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glPopMatrix@0 referenced in function "void __cdecl pista_arranque(void)" (?pista_arranque@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glColor3f@12 referenced in function "void __cdecl pista_arranque(void)" (?pista_arranque@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glDisable@4 referenced in function "void __cdecl pista_arranque(void)" (?pista_arranque@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glVertex3f@12 referenced in function "void __cdecl pista_arranque(void)" (?pista_arranque@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glEnable@4 referenced in function "void __cdecl pista_arranque(void)" (?pista_arranque@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glPushMatrix@0 referenced in function "void __cdecl pista_arranque(void)" (?pista_arranque@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol _glutSwapBuffers@0 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glFlush@0 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol _glutSolidSphere@16 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glTranslatef@12 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glScalef@12 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glRotatef@16 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glClear@4 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glClearColor@16 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol _gluLookAt@72 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol _gluPerspective@32 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glLoadIdentity@0 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glMatrixMode@4 referenced in function "void __cdecl display(void)" (?display@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol _glutPostRedisplay@0 referenced in function "void __cdecl rodaCubo3D(void)" (?rodaCubo3D@@YAXXZ)

1>aviao.obj : error LNK2019: unresolved external symbol _glutMainLoop@0 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutSpecialUpFunc@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutSpecialFunc@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutKeyboardUpFunc@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutKeyboardFunc@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutMouseFunc@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutIdleFunc@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutDisplayFunc@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutReshapeFunc@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutCreateWindow@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutInitWindowSize@8 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutInitDisplayMode@4 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol __imp__glTexEnvf@12 referenced in function _main

1>aviao.obj : error LNK2019: unresolved external symbol _glutInit@8 referenced in function _main

1>C:\Users\Ruben\Desktop\projecto\Debug\projecto.exe : fatal error LNK1120: 43 unresolved externals

1>Build log was saved at "file://c:\Users\Ruben\Desktop\projecto\projecto\Debug\BuildLog.htm"

1>projecto - 44 error(s), 2 warning(s)

========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

RC

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Antes falhava na compilação, agora já compila mas falha na linkagem.

O que está a acontecer é que não definiste nas propriedades do projecto (ou lá como se chama) que se devia incluir as bibliotecas do OpenGL na linkagem.

Agora, como é que isso se faz não te sei dizer, visto que há muito tempo que não uso o VS 😉

❝The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying.❞- John Carmack on software patents

A list  of command line apps

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